2. Grenade Launcher (Fire, Hit, Projectile, Tail)
3. Player Footsteps and Cloth assets (Realistic running sound on concrete).
4. Pickups (Rifle, Grenade & Health)
5. Flying Car Atmos & Winds
6. Sight zoom in and out
7. Noise, hums and buzzes, alarms.
Yr. / 2023 / Stereo
HighRise (Shooter Game) - v1.0.
Original Audio for the Unreal Shooter Game sample, with a particular focus on Weapon and Player movement.
I wanted to create a dynamic, agile and lightweight locomotion sound for our main player, with a more 'realistic' than 'sci-fi' loop for the automatic rifle, (despite that, I believe a sci-fi approach is still very suitable for the main rifle).
I used a combination of Wwise and Unreal Sound Cues/Blueprints to implement the sound. For the atmosphere… The setting made me think of a futuristic airport lounge – I created a Wwise sequence container to shuffle through dialogue (heavily processed to make it sound like a loud speaker announcement).
There are also various 'close' flight announcements playing through several computers, tying the theme together through the map and adding a tonal contrast to the main announcement.