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Composer + Audio Designer


























































   ©2023.











1. Automatic Rifle (Loops, Hits, Ricochets, Tail, Shells)

2. Grenade Launcher (Fire, Hit, Projectile, Tail)

3. Player Footsteps and Cloth assets (Realistic running sound on concrete).

4. Pickups (Rifle, Grenade & Health)

5. Flying Car Atmos & Winds

6. Sight zoom in and out

7. Noise, hums and buzzes, alarms.






Yr. / 2023 / Stereo
HighRise (Shooter Game) - v1.0.  



Original Audio for the Unreal Shooter Game sample, with a particular focus on Weapon and Player movement.


I wanted to create a dynamic, agile and lightweight locomotion sound for our main player, with a more 'realistic' than 'sci-fi' loop for the automatic rifle, (despite that, I believe a sci-fi approach is still very suitable for the main rifle). 

I used a combination of Wwise and Unreal Sound Cues/Blueprints to implement the sound. For the atmosphere… The setting made me think of a futuristic airport lounge – I created a Wwise sequence container to shuffle through dialogue (heavily processed to make it sound like a loud speaker announcement). 

There are also various 'close' flight announcements playing through several computers, tying the theme together through the map and adding a tonal contrast to the main announcement.